
Spawns bliver ændret i ny opdatering
Hvis du har brugt utallige timer på at øve instant smokes på T-siden af Mirage, er du nok ikke vågnet med et smil på læben torsdag.
Det arbejde kan nemlig være spildt i forbindelse med den seneste opdatering af CS2, der landede natten til torsdag.
I opdateringen er den største ændring til spillet nemlig, at Valve har ændret mulighederne for spawns på flere forskellige maps.
Flere spawns, der gjorde aggressive plays mulige på både T- og CT-siden, er nemlig blevet fjernet, hvilket potentielt kan ændre dynamikken på flere maps.
På CT-siden af Overpass og Mirage eksempelvis er der nu kun fem mulige spawns, og på førstnævnte er det gode spawn til Mid, som gjorde det muligt at peeke dybt, inden T-spillerne kom, blevet fjernet.
På T-siden af Mirage er mindst syv spawns blevet fjernet, viser en X-bruger ved navn austin. Det betyder også, at flere af de populære instant smokes bliver påvirket og ikke kan smides mere.
austin har lavet en tråd på X, som kan ses herunder, hvor han viser nogle af de nye ændringer til spawns:
Hele opdateringen kan læses herunder:
MISC
Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
Fixed some cases where MVP music would not play or would play over round end music
Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
Fixed players jumping higher than normal when toggling low framerate
Fixed an instance of weapon switches sometimes being ignored by the server
Fixed smoke shadow rendering issues and improvements to perf
Fixed a bug where the game would crash on Linux while alt-tabbing
Fixed some cases where a frame rate hitch would occur due to compiling shaders
Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods
Chickens no longer interact with dropped weapons
Sniper scope overlay no longer appears in tool viewports (such as Hammer)
MAPS
Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.
Inferno
Fixed community reported gaps in map and Trike model
Raised plywood at top of Banana to cover head visibility
Smoothed ground movement in Banana and Bombsite A
Raised Arch exit towards Mid (or "Raised arch in Arch")
Removed bench at Arch near Library
Removed construction cone at Underpass
WORKSHOP
Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools
Updated sticker inspect to support wear in 0.1 increments to match sticker scraping
Added roughness texture to foil stickers in the Item Editor
Updated help system for new sticker features