Mange rettelser til Swamp og Mutiny i ny opdatering
I sidste uge blev Swamp og Mutiny tilføjet til Casual, Deathmatch og Scrimmage i CS:GO, og allerede nu er Valve klar med en stor omgang rettelser til de to maps.
Det er alt fra bugs relateret til fugle og lyde fra alligatorer til spots hvor der kan boostes, som der er blevet kigget på i opdateringen, der landede i nat.
Hvis dit fokus udelukkende er på Competitive matchmaking, kommer du ikke til at se særlig meget til disse to maps, men det er ikke utænkeligt, at et af dem på et tidspunkt bliver blandt de syv maps, som der spilles på konkurrenceniveau.
Du kan se hele opdateringen herunder.
[MISC]
– Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.[MAPS]
Mutiny
-Fixed various bird-related bugs
-Opened up corner at Dirt Road near CT Spawn
-Fixed bomb getting stuck on the small boat
-Improved FPS for low/medium shader
-Improved optimisation throughout the map
-Opened up T to B Upper ceiling to allow for grenade usage
-Fixed one way wallbang on B Site
-Fixed rendering issue at the top of B Site building
-Added fade distance to most small props
-Altered some deathmatch spawn positions
-Replaced rocks with flowers by the stairs at CT to A
-Removed foliage in various locations for improved visibility
-Fixed boost spot at elevator near A
-Fixed hidden bomb plant underneath stones on A Site
-Fixed floating church pillars
-Fixed misaligned stone tiles in T Spawn
-Fixed misaligned textures on church
-Improved clipping at various places
-Improved grenade clipping at various places
-Updated OverviewSwamp
Main changes:
– Performance boost in some areas (2-5%)
– Alligator and frog sounds are lower, less disturbingA-site:
– Made brighter background near fence on A-long (CT side)
– Made one of the red plywood covers smaller on A-long (T side)
– Made the A-short room brighter and also made it easier for T to peek angles on entrance
– Closed gap in CT-spawn where players could boost and peek A-longMiddle:
– Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
– Removed a pallet where a player could jump and get stuckB-site:
– Improved balance around bombsite
– Added clipping on crane
– Added clipping on streetlight
– Added plywood cover on bombsite
– Removed some of the railing around bombsite for easier movement
– Added electrical box, fence and plywood close to B-entrance for less hiding spots
– Added plywood in corner close to B-entrance for less hiding spots
– Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)
Hvis du vil lære de to maps bedre at kende, kan du se disse to videoer fra henholdsvis Swamp og Mutiny. De er dog begge lavet før denne opdatering.