
Valve ændrer på defuse i ny opdatering
Valve har været aktive tirsdag aften, hvor der er landet en ny opdatering, der dog er i beta indtil videre.
Opdateringen består af en masse små ændringer, hvoraf det mest relevante for den gængse Counter-Strike-spiller nok er en ændring af bomben, når den bliver defuset.
Her bliver ændringen, at ens viewmodel ændres en smule, når man defuser, således våbnet bliver sænket. Derudover kan man ikke længere scope, mens man også nu først kan skyde efter 150ms fra man er færdig med at defuse.
Sådan kan du komme ind i betaen.
ENGINE
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Updated engine code to the latest version of Source 2.
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Reworked bullet penetration simulation to reduce CPU usage.
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Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.
GAMEPLAY
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Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.
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Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.
UI
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Major Highlight clips are now viewable from the Spectator Loadout.
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Selected player is now more visible in the Team Counter.
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Context menu in the Inventory now opens in a position relative to the cursor.
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HUD weapon mode indicator has been moved to the ammo count.
MAP SCRIPTING
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cs_script enums can now be imported and behave the same as TypeScript enums.
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CSWeaponType.PISTOL == 1
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CSWeaponType(1) == "PISTOL"
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Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType
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Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.
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Updated Instance.OnRoundEnd to now receive the reason
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Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags
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Updated Instance.OnPlayerDamage to now receive damageType and damageFlags
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Updated Instance.OnKnifeAttack to now receive attackType
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Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox
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The trace config now accepts an array of ignore entities or just one
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The trace config can specify to trace against hitboxes
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The trace result will include hitGroup if tracing against hitboxes
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Updated Instance.BulletTrace result to include hitGroup
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Updated Entity.TakeDamage to accept damageType and damageFlags
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Added CSWeaponData.GetGearSlot()