
Nye animationer præger ny CS-opdatering
Natten til tirsdag smed Valve den seneste opdatering til Counter-Strike 2 på gaden.
Den helt store nyhed i opdateringen er den omfattende overhaling af spillets animationer.
Udviklerne bag spillet oplyser, at animationssystemet er ved at blive opgraderet til AnimGraph2 - en ændring, der kræver, at eksisterende spilindhold omskrives.
Med nattens opdatering er alle førstepersons-animationer blevet udskiftet. Det gælder blandt andet animationer for våbenudfoldning, affyring, genladning og inspektion.
Hvordan det ser ud i praksis, har Ember demonstreret i en YouTube-video. Derudover kan man også få et indtryk af ændringerne i nedenstående X-opslag fra brugeren Ozzny:
Udover de markante opdateringer til spillets animationer har både Overpass, Train og Inferno også fået mindre justeringer i den seneste opdatering.
Derudover har gameplay og lyd i spillet ligeledes fået en overhaling med små forbedringer og finjusteringer.
Alle noter fra nattens opdatering til Counter-Strike 2 kan findes her:
ANIMATION:
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The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
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Replaced/updated all chicken animations
GAMEPLAY:
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Improvements to damage prediction when shooting while moving
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Shotgun reloads will no longer resume automatically after being interrupted
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Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
AUDIO:
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Fixed a case where individual player voice volume adjustments weren't working correctly
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Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
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Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
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Various improvements to ambient sound content for community map makers
MISC:
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The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
MAPS:
Overpass
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Breakable glass added to B doors
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Adjusted Heaven railing
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Adjusted angle of truck on A site
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Blocked view from truckbed to stairs
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Moved up wall behind dumpster, by A stairs
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Adjusted texturing on dumpster back wall
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Removed some grass near A site
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Flattened tops of broken walls near B site
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Re-enabled wires around the map
Train
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Added new cover on A site by Hell train
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Added new cover and adjusted platform on B site outside of Z
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Added new cover in Upper B halls
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Adjusted cover in Ivy
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Removed horizontal stripes on large doors in A site
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Raised CT side platform in B
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Adjusted lighting on B site
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Adjusted clipping throughout
Inferno
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Church windows opened above Coffins
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Church garden pathway narrowed by entrance door and widened by Coffins
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Adjusted shape of first box on B site
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Repairs on A site balcony railing have been completed
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Curbs removed along Mid
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Arch light moved to ceiling
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Adjusted Banana visuals to improve player legibility
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Adjusted props throughout
Dogtown
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Updated to the latest version from the Community Workshop (Update Notes)
Kilde: Steam
