
Nye animationer præger ny CS-opdatering
Natten til tirsdag smed Valve den seneste opdatering til Counter-Strike 2 på gaden.
Den helt store nyhed i opdateringen er den omfattende overhaling af spillets animationer.
Udviklerne bag spillet oplyser, at animationssystemet er ved at blive opgraderet til AnimGraph2 - en ændring, der kræver, at eksisterende spilindhold omskrives.
Med nattens opdatering er alle førstepersons-animationer blevet udskiftet. Det gælder blandt andet animationer for våbenudfoldning, affyring, genladning og inspektion.
Hvordan det ser ud i praksis, har Ember demonstreret i en YouTube-video. Derudover kan man også få et indtryk af ændringerne i nedenstående X-opslag fra brugeren Ozzny:
Udover de markante opdateringer til spillets animationer har både Overpass, Train og Inferno også fået mindre justeringer i den seneste opdatering.
Derudover har gameplay og lyd i spillet ligeledes fået en overhaling med små forbedringer og finjusteringer.
Alle noter fra nattens opdatering til Counter-Strike 2 kan findes her:
ANIMATION:
- 
                              The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations 
- 
                              Replaced/updated all chicken animations 
GAMEPLAY:
- 
                              Improvements to damage prediction when shooting while moving 
- 
                              Shotgun reloads will no longer resume automatically after being interrupted 
- 
                              Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps) 
AUDIO:
- 
                              Fixed a case where individual player voice volume adjustments weren't working correctly 
- 
                              Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates. 
- 
                              Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide) 
- 
                              Various improvements to ambient sound content for community map makers 
MISC:
- 
                              The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode 
MAPS:
Overpass
- 
                              Breakable glass added to B doors 
- 
                              Adjusted Heaven railing 
- 
                              Adjusted angle of truck on A site 
- 
                              Blocked view from truckbed to stairs 
- 
                              Moved up wall behind dumpster, by A stairs 
- 
                              Adjusted texturing on dumpster back wall 
- 
                              Removed some grass near A site 
- 
                              Flattened tops of broken walls near B site 
- 
                              Re-enabled wires around the map 
Train
- 
                              Added new cover on A site by Hell train 
- 
                              Added new cover and adjusted platform on B site outside of Z 
- 
                              Added new cover in Upper B halls 
- 
                              Adjusted cover in Ivy 
- 
                              Removed horizontal stripes on large doors in A site 
- 
                              Raised CT side platform in B 
- 
                              Adjusted lighting on B site 
- 
                              Adjusted clipping throughout 
Inferno
- 
                              Church windows opened above Coffins 
- 
                              Church garden pathway narrowed by entrance door and widened by Coffins 
- 
                              Adjusted shape of first box on B site 
- 
                              Repairs on A site balcony railing have been completed 
- 
                              Curbs removed along Mid 
- 
                              Arch light moved to ceiling 
- 
                              Adjusted Banana visuals to improve player legibility 
- 
                              Adjusted props throughout 
Dogtown
- 
                              Updated to the latest version from the Community Workshop (Update Notes) 
Kilde: Steam































