
Stor opdatering med fokus på Vertigo og Deagle
I nat landede endnu en opdatering til CS:GO, som har fokus på særligt Vertigo, mens der også er lavet små ændringer på Train samt ændret i Deaglens præcision ved jumpshot.
Vertigo har virkelig været under kniven, da der er foretaget mange ændringer, som formentlig kommer til at påvirke måden, som mappet spilles på.
På A-site er der kun sket en smule, da træværket ned mod rampen er blevet til metal, så det bliver sværere at skyde igennem. B-site er derimod blevet ændret en del i forhold til designet og muligheden for at gemme sig.
Derudover er vinduet fra mid nu også helt væk, mens der længere mod CT-spawn er tilføjet en mulighed for at hoppe ind til B fra midten.
Haci har lagt følgende billeder af ændringerne på Vertigo op:
Den tidligere North-coach, mithR, har også været inde og prøve det nye Vertigo, hvor han blandt andet har fundet dette, som han selv vurderer som en bug.
Derudover har også Train været i Valves fokus, da der er lavet nogle ændringer omkring oil. Ydermere har Valve også kigget på Deaglens præcision ved jumpshot.
Du kan se hele opdateringen herunder:
[ GAMEPLAY ]
– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
– Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle[ UI ]
– Added ability to see crosshairs of observed players
– Added ability to copy crosshairs of other players (through the scoreboard).
– Added ability to listen to music kit MVP anthem when inspecting music kits.[ MUSIC ]
– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
— Austin Wintory, Bachram
— Daniel Sadowski, Eye of the Dragon
— Dren, Gunman Taco Truck
— Matt Levine, Drifter
— Sam Marshall, Bodacious
— Tim Huling, Neo Noir
— Tree Adams and Ben Bromfield, M.U.D.D. FORCE[ MISC ]
– Fixed agents sometimes not holding weapons on the end of match screens
– Fixed agents in Perfect World version sometimes vocalizing English radio commands
– The Events tab of the Watch menu will now also present online competitions[ MAPS ]
– Anubis
— Fixed the prop draw distance at canal in front of A
— Increased the bomb explosion radius from 400 to 450
— Improved readability at A main and middle
— Several clipping fixes
— Fixed some missing prop faces
— Improved navigation so bots now know how to drop down areas
— Moved the spawn icons on the radar to the right coordinates
— Fixed nav file issue– Chlorine
— Visual rework of base textures to help visibility
— Made B bombsite lights brighter
— Removed floating displacement near CT spawn– Jungle
— Added more loot crates in few regions of a map
— Fixed some community bug reports (including flying ladder)
— Updated minimap tablet texture
— Added one extra house near Radio Tower region
— Reworked wooden fences prop (removed holes)
— Fixed collision mesh of solar battery model– Vertigo
— Brightened i-beam textures
— Replaced wooden fence on A site with metal version, decreasing wallbang damage
— Bombsite B:
— Lowered height of site by 32 units
— Tightened exit from T stairs
— Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
— Flipped railings on stairs to site, to allow jump up from sandbag position
— Reworked site layout and cover
— Moved connector from B halls that went under mid, to further towards T spawn
— Enabled B site in Wingman mode
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena– Train
— Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
— Fixed not being able to walk off top of ladder on oil train, B site
— Brightened scaffolding by oil train
— New collision model on dumpsters found around the map
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena