Sådan ser A-sitet ud efter nattens opdatering. Det er nu nemmere at komme ud af apps.

Flere map-ændringer i nattens opdatering

Samtlige ni maps i CS2 har fået små ændringer i nattens opdatering.

Det er lige knap fire uger siden, det nye CS2 udkom, og siden har Valve arbejdet på højtryk for at få rettet de fejl, der trods alt har vist sig at være i den nyeste udgave af Counter-Strike-serien.

Natten til torsdag kom opdatering nummer 15 så, og her er det især de ni maps, som lige nu er tilgængelige i CS2, der fylder i opdateringen.

Eksempelvis har Valve skruet på bombens synlighed, når man planter i springvandet på B-sitet på Inferno, mens en del af gelænderet på balcony på A-sitet er fjernet, så man nemmere kan komme ud af apps.

Noget, der også går igen i opdateringen, er, at spiller-synligheden er blevet forbedret, så det nu er nemmere at se modspillerne på eksempelvis tønderne på Overpass' B-site, midt på Anubis og ved donut på Ancient.

Læs hele opdateringen her:

MAPS
Various bug fixes and tweaks:

Inferno

  • Improved bomb visibility when planted in fountain on bombsite B

  • Improved grenade bounce behavior on roof and stone models to make it more predictable

  • Removed part of railing on balcony

  • Adjusted garage door on bombsite A to improve player readability and clipping

  • Fixed lighting bug on Inferno workshop map

  • Fixed various micro-gaps

  • Overall clipping / movement polish

Overpass

  • Removed or tweaked models and textures to improve player readability

  • Adjusted lighting in certain areas to improve player readability

  • Adjusted grenade clipping in various areas

Nuke

  • Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces

  • Fixed collision on doorways from ramp to bombsite B to be more accurate

  • Improved player readability against container on bombsite B

  • Fixed some cases where players clipped through garage door at lobby

  • Removed dynamic light at squeaky to prevent shadows giving away player position through doorway

  • Fixed various holes in world

  • Overall clipping / movement polish

Dust2

  • Fixed micro-cracks in crate models

Anubis

  • Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots

  • Fixed multiple cases where dropped weapons clipped through world geometry

  • Fixed multiple holes and cracks in world.

  • Fixed missing collision on geometry where c4 could be thrown out of the map

  • Clipped multiple areas where players could stack, providing an unfair vantage point

  • Fixed lightmap issues around CT spawn water

  • Improved player readability in mid

  • Improved CT team intro position

  • Overall clipping / movement polish

Office

  • Improved player readability at CT spawn around swat van

  • Fixed gaps in some cubemaps which were causing lighting issues

  • Fixed some lighting artifacts on crates at low settings

  • Disabled motion on vending machine

  • Overall clipping / movement polish

Vertigo

  • Fixed ladder collision blocking bullets and grenades

  • Fixed steel beams having incorrect surface property

  • Overall clipping / movement polish

Mirage

  • Fixed various bullet penetration issues

  • Overall clipping / movement polish

Ancient

  • Made fog adjustments to improve player readability

  • Fixed micro-cracks in crate models

  • Fixed multiple holes and cracks in the world

  • Made visibility adjustments to donut area

  • Fixed bullet penetration issues through wood panels near bombsite B

  • Fixed material properties on some tarp models

  • Overall clipping / movement polish

MISC

  • Fixed some cases where weapons could fall out of the world

  • Fixed a bug where Molotov self damage could be incorrectly penalized as team damage

  • Improved performance for muzzle flashes and HE grenade effects

  • Various bug fixes and tweaks to weapon finishes and stickers

  • Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.

  • Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.

#1(Med 1 svar)
26. oktober 2023 kl. 14:33
wake
Kage fra Dust2s 1års fødselsdag
Støttet Dust2.dk med 24 julekugler i 2019
Guld Sæsonkort Sæson 15
Guld Sæsonkort Sæson 16
I kid you not. Så sent som igår fandt jeg ud af triple boost ikke var muligt mere på Mirage. Tabte en clutch på det. Og så dagen efter gør de det viable igen.
Cs2 er ruthless 😭
#2(Med 0 svar)
26. oktober 2023 kl. 15:00
Hunt
Ting skulle jo gerne fixes asap så cs2 kan blive som vi håber på
#3(Med 0 svar)
27. oktober 2023 kl. 04:04
DOMINA7HOR
Vinder af Top 20-prediction på Dust2.dk
Det er jo fuldstændig uansvarligt. Tænk hvis et barn, eller en fra Ølgod Efterskole, løber rundt i aps med 120 i timen, uden at se sig for, og ender med at falde ned fra taget, fordi Valve har fjernet gelænderet. Børnemordere!

Nu forstår jeg endelig hvorfor s1mple sagde det var et lortespil, som især unge, up and coming pros, ikke bør spille. De ville jo komme voldsomt til skade!
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